AI Insights · Timothy · October 2021
Top 5 Miner Games on Android in Peru for Q3 2021
A detailed look at the performance of the top 5 miner games on Android in Peru during Q3 2021, including downloads, revenue, and active users.
In Q3 2021, the miner games category on the Android platform in Peru saw varied performance among the top 5 applications. Here's a detailed analysis based on Sensor Tower data.
Idle Miner Tycoon: Gold & Cash
Throughout the quarter, weekly revenue for Idle Miner Tycoon: Gold & Cash experienced fluctuations, peaking at $156 in the last week of September. The app's weekly downloads showed a decline early in the quarter, from 4.4K at the end of June to a low of 2K in early August, before rebounding to 3.4K by the end of September. Active users started at 32.9K at the end of June, saw a slight dip mid-quarter, and ended at 31.4K.
Gold & Goblins: Idle Merger
Gold & Goblins: Idle Merger saw its revenue rise from $26 in early September to $50 by the end of the month. Weekly downloads fluctuated, with a high of 1.4K in mid-July and a low of 340 in early August, stabilizing around 375 by the end of September. Active users peaked at 5.4K in mid-July and saw a general decline to 3.2K by the end of the quarter.
Diggy's Adventure: Puzzle Tomb
For Diggy's Adventure: Puzzle Tomb, revenue was minimal, peaking at $28 in early August. Downloads saw a steady increase from 16 at the end of June to 477 by mid-August, before fluctuating and ending at 369 in late September. Active users remained relatively stable, starting at 5.2K and ending at 5.2K, with minor fluctuations throughout the quarter.
Dig out! Gold Mine Game
Dig out! Gold Mine Game had no revenue reported during the quarter. Downloads were low, starting at 15 in mid-August, peaking at 59 at the end of August, and returning to zero by the end of September. Active users showed a slight increase from 42 at the end of June to a peak of 116 in early September, before dropping to 41 by the end of the month.
Super Truck Roadworks
Super Truck Roadworks had negligible revenue, with only $1 reported in late August. Downloads were modest, starting at 120 at the end of June, dropping to a low of 12 in early July, and stabilizing around 67 by the end of September. Active users remained fairly stable throughout the quarter, starting at 236 and ending at 154.
For more detailed insights into app performance, visit Sensor Tower.